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uber / deck.gl / 16833
83%

Build:
DEFAULT BRANCH: master
Ran 03 Mar 2020 06:29AM UTC
Jobs 1
Files 260
Run time 40s
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Workaround for invalid attribute index access (#4344)

In an application with heavy path layer usage the typed array manager
can get to a point where the number of points exactly fits in the
allocated buffer.  This problem is this does not appear to be accounting
for the shaderAttributes and results the runtime error:

  'glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute'

This extra padding 3 * 6 is based on how the type array manager needs to allocate
for largest case in fp64.

3633 of 4824 branches covered (75.31%)

Branch coverage included in aggregate %.

7630 of 8772 relevant lines covered (86.98%)

2510.66 hits per line

Jobs
ID Job ID Ran Files Coverage
1 16833.1 (CXX=g++-6) 03 Mar 2020 06:29AM UTC 0
82.84
Travis Job 16833.1
Source Files on build 16833
Detailed source file information is not available for this build.
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