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romeric / florence / 263 / 1
60%
master: 60%

Build:
DEFAULT BRANCH: master
Ran 03 Dec 2018 01:57AM UTC
Files 155
Run time 7s
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03 Dec 2018 01:35AM UTC coverage: 62.269%. Remained the same
263.1

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Converting to linear mesh for any arbitrary high order mesh with any type of element (except pent and line) is now supported. This is numbering conversion and no floating point computation is performed. This means that curved meshing can now be performed by first converting a high order to low order mesh and then discarding the high order. QuadBallHollowArc now has a much faster implementation and is not restricted to n=50 for every direction. Other minor bug fixes

12985 of 20853 relevant lines covered (62.27%)

0.62 hits per line

Source Files on job 263.1
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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