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romeric / florence / 263
60%

Build:
DEFAULT BRANCH: master
Ran 03 Dec 2018 01:57AM UTC
Jobs 3
Files 155
Run time 1min
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Converting to linear mesh for any arbitrary high order mesh with any type of element (except pent and line) is now supported. This is numbering conversion and no floating point computation is performed. This means that curved meshing can now be performed by first converting a high order to low order mesh and then discarding the high order. QuadBallHollowArc now has a much faster implementation and is not restricted to n=50 for every direction. Other minor bug fixes

13151 of 20847 relevant lines covered (63.08%)

1.88 hits per line

Jobs
ID Job ID Ran Files Coverage
1 263.1 03 Dec 2018 01:57AM UTC 0
62.27
Travis Job 263.1
2 263.2 03 Dec 2018 01:57AM UTC 0
62.77
Travis Job 263.2
3 263.3 03 Dec 2018 01:57AM UTC 0
62.78
Travis Job 263.3
Source Files on build 263
Detailed source file information is not available for this build.
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