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CleverRaven / Cataclysm-DDA / 13397 / 8
33%
master: 33%

Build:
DEFAULT BRANCH: master
Ran 27 Nov 2018 11:00AM UTC
Files 453
Run time 33s
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27 Nov 2018 08:22AM UTC coverage: 26.076% (+0.2%) from 25.855%
COMPILER=g++-7 CXXFLAGS='-Wno-implicit-fallthrough' CODE_COVERAGE=true

cron

travis-ci

kevingranade
Move deploying tents into an iuse_actor (#26843)

* Move deploying tents into an iuse_actor

Store relevant furniture / item ids there instead of hard coding them.

Changed the examine code for picking up the tents to use that data.

Added a `debugmsg` when the program can not determine how to pick up the given furniture.

Fixes a bug: now returns a damaged shelter kit when appropriate (previously the check for brokenness would not be run for shelter kits).

Un-hardcode pickung up a stepladder.

Adds better information about why a tent can not be placed.

32288 of 123821 relevant lines covered (26.08%)

120896.97 hits per line

Source Files on job 13397.8 (COMPILER=g++-7 CXXFLAGS='-Wno-implicit-fallthrough' CODE_COVERAGE=true)
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  • Changed 156
  • Source Changed 24
  • Coverage Changed 155
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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