• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

wooga / atlas-build-unity / 40 / 1
78%
master: 78%

Build:
DEFAULT BRANCH: master
Ran 03 Aug 2018 11:29AM UTC
Files 18
Run time 1s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

03 Aug 2018 11:29AM UTC coverage: 75.693% (-0.04%) from 75.734%
40.1

push

jenkins

Fix UnityBuildPlugin inputFiles handling (#10)

* Fix UnityBuildPlugin inputFiles handling

Description
===========

The task had only a getter for the inputFiles property. This getter
returned a `FileTree` containing only files within `Assets` directory.
This patch moves the default definition into a convention map closure in
`UnityBuildPlugin`. The `inputFiles` is also now annotated with
`SkipWhenEmpty`. Convention mapping sets wider `FileTree` containing
`Assets`, `ProjectSettings` and `UnityPackageManager` files. The
`Assets` directory tree is still filtered. So plugin sources from
different build platforms don't trigger an input file changed. I also
added `Editor` folders to this filter.

See `UnityBuildPlayerTaskIntegrationSpec` for test cases.

Changes
=======
![FIX] `UnityBuildPlugin` inputFiles handling

* Update test case to include .meta files and remove editor filter

* Shorten filename for windows

* Send test reports only from macOS

Coveralls has issues to merge reports from
different branchesx

601 of 794 relevant lines covered (75.69%)

0.76 hits per line

Source Files on job 40.1
  • Tree
  • List 0
  • Changed 18
  • Source Changed 18
  • Coverage Changed 11
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 40
  • 548b403c on github
  • Prev Job for on master (#39.1)
  • Next Job for on master (#41.1)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc