• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

wooga / atlas-build-unity / 40
78%

Build:
DEFAULT BRANCH: master
Ran 03 Aug 2018 11:29AM UTC
Jobs 1
Files 18
Run time 1s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

pending completion
40

push

jenkins

Fix UnityBuildPlugin inputFiles handling (#10)

* Fix UnityBuildPlugin inputFiles handling

Description
===========

The task had only a getter for the inputFiles property. This getter
returned a `FileTree` containing only files within `Assets` directory.
This patch moves the default definition into a convention map closure in
`UnityBuildPlugin`. The `inputFiles` is also now annotated with
`SkipWhenEmpty`. Convention mapping sets wider `FileTree` containing
`Assets`, `ProjectSettings` and `UnityPackageManager` files. The
`Assets` directory tree is still filtered. So plugin sources from
different build platforms don't trigger an input file changed. I also
added `Editor` folders to this filter.

See `UnityBuildPlayerTaskIntegrationSpec` for test cases.

Changes
=======
![FIX] `UnityBuildPlugin` inputFiles handling

* Update test case to include .meta files and remove editor filter

* Shorten filename for windows

* Send test reports only from macOS

Coveralls has issues to merge reports from
different branchesx

601 of 794 relevant lines covered (75.69%)

0.76 hits per line

Jobs
ID Job ID Ran Files Coverage
1 40.1 03 Aug 2018 11:29AM UTC 0
75.69
Source Files on build 40
Detailed source file information is not available for this build.
  • Back to Repo
  • Jenkins Build #40
  • 548b403c on github
  • Prev Build on master (#39)
  • Next Build on master (#41)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc