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CleverRaven / Cataclysm-DDA / 4860 / 1
33%
master: 33%

Build:
DEFAULT BRANCH: master
Ran 16 Mar 2018 10:51PM UTC
Files 405
Run time 13s
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16 Mar 2018 10:36PM UTC coverage: 23.532% (+0.008%) from 23.524%
COMPILER=g++-4.8 CODE_COVERAGE=true

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travis-ci

illi-kun
NPCs capable of getting away from live/armed explosives (#23049)

* Make math vectors more viable (constantness, rotation, conversion e.t.c)

* NPCs will run away from multiple threats (like grenades and such)

* Consider only active items on the map (optimization)

* Replace plain vectors with pathfinding

* Measure overall path cost instead of its length

* Keep up with the actions design + a bit of renaming

* Add a snippet of flavor text

* Optimize explosion dodging by performance

- Added a general purpose algorithm for sorting entities by rating.

* NPCs are aware of explosion delays and safe ranges => they will act accordingly

- They would simply ignore the armed explosives that aren't going to explode any time soon;
- The time required to run away from an explosive is based on the speed factor of NPCs;
- The safe range is calculated independently for each explosive basing on its power.

* Minor changes to the documentation and signatures

24288 of 103213 relevant lines covered (23.53%)

74859.97 hits per line

Source Files on job 4860.1 (COMPILER=g++-4.8 CODE_COVERAGE=true)
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