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CleverRaven / Cataclysm-DDA / 1070 / 1
33%
master: 33%

Build:
DEFAULT BRANCH: master
Ran 29 Jul 2017 06:14AM UTC
Files 383
Run time 14s
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29 Jul 2017 05:59AM UTC coverage: 22.911% (+0.1%) from 22.762%
COMPILER=g++-4.8 CODE_COVERAGE=true

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travis-ci

kevingranade
fix: damaged arms cause more acid damage when crawling through puddles

previously, the condition for taking acid damage to the head or arms while in an acid field was that
the player was on the ground, and "u.has_two_arms() && one_in( 4 ) ) || one_in( 2 )" (line 1729). The
comment above indicates that the intention was for players with damaged/missing arms (u.has_two_arms()
is false) to be more likely to take damage to head/arms, since the character would presumably have
trouble holding themself up. However, as written, players with two working arms would take this damage
62.5% of the time while characters without would take it only 50% of the time. this change should swap
those chances.

23714 of 103506 relevant lines covered (22.91%)

75444.46 hits per line

Source Files on job 1070.1 (COMPILER=g++-4.8 CODE_COVERAGE=true)
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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