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CleverRaven / Cataclysm-DDA / 1070
33%

Build:
DEFAULT BRANCH: master
Ran 29 Jul 2017 06:14AM UTC
Jobs 1
Files 383
Run time 15s
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kevingranade
fix: damaged arms cause more acid damage when crawling through puddles

previously, the condition for taking acid damage to the head or arms while in an acid field was that
the player was on the ground, and "u.has_two_arms() && one_in( 4 ) ) || one_in( 2 )" (line 1729). The
comment above indicates that the intention was for players with damaged/missing arms (u.has_two_arms()
is false) to be more likely to take damage to head/arms, since the character would presumably have
trouble holding themself up. However, as written, players with two working arms would take this damage
62.5% of the time while characters without would take it only 50% of the time. this change should swap
those chances.

23714 of 103506 relevant lines covered (22.91%)

75444.46 hits per line

Jobs
ID Job ID Ran Files Coverage
1 1070.1 (COMPILER=g++-4.8 CODE_COVERAGE=true) 29 Jul 2017 06:14AM UTC 0
22.91
Travis Job 1070.1
Source Files on build 1070
Detailed source file information is not available for this build.
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