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mosra / magnum / 800 / 1
45%
master: 20%

Build:
Build:
LAST BUILD BRANCH: culling-math
DEFAULT BRANCH: master
Ran 11 Apr 2017 10:51PM UTC
Files 323
Run time 19s
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11 Apr 2017 10:39PM UTC coverage: 77.657%. Remained the same
TARGET=desktop

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mosra
GL_TEXTURE_COMPRESSED_IMAGE_SIZE is *always* size of one cubemap face.

For some reason I thought it's size of one face pre-ARB_DSA and size of
all six faces on ARB_DSA. NVidia drivers (which return different size
based on whether the texture is immutable, which is totally crazy)
didn't help with that at all. Now I realized this while fixing test
failures on Mesa. IIRC I couldn't find a clear explanation in the spec
anyway, so I'll just bite the bullet and assume *this* is the correct
way now. Mesa tests now pass instead of saying that my provided buffer
size is too small.

5721 of 7367 relevant lines covered (77.66%)

438140.23 hits per line

Source Files on job 800.1 (TARGET=desktop)
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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