• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

TimothyLuke / GSE-Advanced-Macro-Compiler / 26869855894 / 1
0%
master: 0%

Build:
Build:
LAST BUILD BRANCH: refs/tags/3.3.25
DEFAULT BRANCH: master
Ran 03 Jun 2026 07:22AM UTC
Files 0
Run time 0s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

03 Jun 2026 07:01AM UTC coverage: 0.0%. Remained the same
26869855894.1

push

github

TimothyLuke
#1914 Pass texture (not Button) to ElvUI Skin.Icon

NativeUI.createIcon was handing the surrounding Button to
GSE.Skin.Icon, but ElvUI's S:HandleIcon calls icon:SetTexCoord
internally — that method only exists on Textures, so the
Button-typed argument errored with "attempt to call a nil
value" the moment a player /reloaded with the GSE menu
auto-restore path engaged and ElvUI enabled. Pass widget.image
(the texture created two lines above) instead so HandleIcon
operates on the right object and ElvUI's icon coords actually
apply to the icon image.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

0 of 0 relevant lines covered (NaN%)

0.0 hits per line

Source Files on job 26869855894.1
  • Tree
  • List 0
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 26869855894
  • ecaf887a on github
  • Prev Job for on 1914-Gui-Only (#26821998479.1)
  • Next Job for on 1914-Gui-Only (#26873538143.1)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE TRIAL · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc