• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

JackAshwell11 / Hades / 15255439050 / 5
73%
main: 73%

Build:
DEFAULT BRANCH: main
Ran 26 May 2025 01:44PM UTC
Files 29
Run time 1s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

26 May 2025 01:35PM UTC coverage: 99.217%. Remained the same
15255439050.5

push

github

JackAshwell11
Merged `GameModel` and `PlayerModel` into `GameModel` as they were identical.

`GameObjectConstructor` now depends on `IconType` for determining the texture to use, meaning there is now a single source of truth for all texture paths. This also allows for a centralised `IconType.get_texture()` method for retrieving the cached texture.

`Game.on_game_object_death()` now calls `Game.on_sprite_removal()` to avoid duplicating code.

Removed some unused headers in the C++ module and the binding code for `ArmourRegen` as it wasn't being used.

1141 of 1150 relevant lines covered (99.22%)

20094.7 hits per line

Source Files on job run-cpp-ubuntu-latest - 15255439050.5
  • Tree
  • List 29
  • Changed 2
  • Source Changed 2
  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 15255439050
  • db078146 on github
  • Prev Job for on main (#15183638972.4)
  • Next Job for on main (#15257992235.2)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc