• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

AAEmu / AAEmu / 9819786774 / 1
2%
develop: 2%

Build:
DEFAULT BRANCH: develop
Ran 06 Jul 2024 02:01PM UTC
Files 1951
Run time 36s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

06 Jul 2024 01:58PM UTC coverage: 2.154% (+0.001%) from 2.153%
9819786774.1

push

github

web-flow
[Game] Moved NPC events out of dungeons and onto all NPCs (#994)

- Added null-check to ``SkillManager.GetNpSkillTemplate``
- Fixed missing ``s`` typo in ``GetNpSkill``
- Changed ``DoodadFuncRequireQuests`` to be ignored if caster is not a ``Character``. This is mostly used in Doodad's initial state, and would work better if it's a actual spawn check rather than a conditional check on it's own. This is likely supposed to check the caster's killer if it's called from a OnDeath event. But works good enough to get the quests done for now.
- Moved the NPC event functions from ``Dungeon`` into a new partial class Npc file ``NpcEvents.cs`` and linked it to the standard spawners.
- Lowered the logging level of dungeon notifications

439 of 23802 branches covered (1.84%)

Branch coverage included in aggregate %.

1828 of 81457 relevant lines covered (2.24%)

2.44 hits per line

Source Files on job 9819786774.1
  • Tree
  • List 0
  • Changed 6
  • Source Changed 0
  • Coverage Changed 7
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
  • Back to Build 9819786774
  • b26a990b on github
  • Prev Job for on develop (#9819734257.1)
  • Next Job for on develop (#9830157642.1)
  • Delete
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc