• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

CityGenerator / Megacosm-Generator / 238 / 1
99%
develop: 99%

Build:
Build:
LAST BUILD BRANCH: containerization
DEFAULT BRANCH: develop
Ran 05 Apr 2016 03:18AM UTC
Files 100
Run time 3s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

05 Apr 2016 03:01AM UTC coverage: 98.622%. First build
238.1

push

travis-ci

morgajel
Good deal of code cleanup, testing, etc.

Many Many changes in this release:
- Implemented fixtures
- Using redis only for integration testing
- added datafile checking
- added drink generator
- refactored geomorph dungeon.
- changed geomorph from black to white to save your printer ink
- added a new Name generator and integrated it into most other generators.
- did a lot of magicitem refactoring
- added a lot to mundane items
- expanded regionnames
- linted a bunch of code to be more standardized.
- added integration testing to validate data once its in redis.
- fixed NPC builder to look better.
- refactored a lot of logic
- tweaked how deities and sects worked
- fixed an ordering bug in the abstract generator class
- added __str__ methods to most generators
- updated copyright
- added a crapton of testing

Also thank you to @jttwest and @yasmeenakbari for their contributions- it was their pull requests
that got me back into megacosm.

4652 of 4717 relevant lines covered (98.62%)

0.99 hits per line

Source Files on job 238.1
  • Tree
  • List 0
  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 238
  • Travis Job 238.1
  • 4b73a2c5 on github
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc