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CityGenerator / Megacosm-Generator / 238
99%
develop: 99%

Build:
Build:
LAST BUILD BRANCH: containerization
DEFAULT BRANCH: develop
Ran 05 Apr 2016 03:18AM UTC
Jobs 2
Files 100
Run time 4min
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morgajel
Good deal of code cleanup, testing, etc.

Many Many changes in this release:
- Implemented fixtures
- Using redis only for integration testing
- added datafile checking
- added drink generator
- refactored geomorph dungeon.
- changed geomorph from black to white to save your printer ink
- added a new Name generator and integrated it into most other generators.
- did a lot of magicitem refactoring
- added a lot to mundane items
- expanded regionnames
- linted a bunch of code to be more standardized.
- added integration testing to validate data once its in redis.
- fixed NPC builder to look better.
- refactored a lot of logic
- tweaked how deities and sects worked
- fixed an ordering bug in the abstract generator class
- added __str__ methods to most generators
- updated copyright
- added a crapton of testing

Also thank you to @jttwest and @yasmeenakbari for their contributions- it was their pull requests
that got me back into megacosm.

4652 of 4717 relevant lines covered (98.62%)

1.97 hits per line

Jobs
ID Job ID Ran Files Coverage
1 238.1 05 Apr 2016 03:18AM UTC 0
98.62
Travis Job 238.1
2 238.2 05 Apr 2016 03:23AM UTC 0
98.62
Travis Job 238.2
Source Files on build 238
Detailed source file information is not available for this build.
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  • Travis Build #238
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