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Matoking / protontricks / 5304238082 / 3
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18 Jun 2023 02:27PM UTC coverage: 94.98% (+0.02%) from 94.96%
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Matoking
Do not use loop to check for launcher

Do not use a loop to sleep until the Steam Runtime
launcher has finished starting up. Instead, create a pipe and pass it to
the underlying `steam-runtime-launcher-service` executable; the
executable will write to it and close it to indicate the launcher has
finished starting up.

After this every subsequent `wine_launch.sh` invocation can assume the
launcher is up instead of checking for the socket in a loop.

This approach was suggested by @smcv on GitHub.

Fixes #231

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