• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

google / shaderc / 366 / 6
95%
master: 95%

Build:
DEFAULT BRANCH: master
Ran 02 Feb 2016 05:12AM UTC
Files 34
Run time 1s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

01 Feb 2016 07:26PM UTC coverage: 96.349% (+0.07%) from 96.284%
SHADERC_BUILD_TYPE=Debug SHADERC_CODE_COVERAGE=ON

push

travis-ci

dneto0
Add --target-env option to glslc

It specifies the target environment, determining
available language features, and builtin, and SPIR-V
conventions.

Note that the -std determines the dialect of the shader
source code.  That's subtly different.

1161 of 1205 relevant lines covered (96.35%)

2087.22 hits per line

Source Files on job 366.6 (SHADERC_BUILD_TYPE=Debug SHADERC_CODE_COVERAGE=ON)
  • Tree
  • List 0
  • Changed 20
  • Source Changed 2
  • Coverage Changed 20
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 366
  • Travis Job 366.6
  • f6d83745 on github
  • Prev Job for SHADERC_BUILD_TYPE=Debug SHADERC_CODE_COVERAGE=ON on master (#364.6)
  • Next Job for SHADERC_BUILD_TYPE=Debug SHADERC_CODE_COVERAGE=ON on master (#368.6)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc