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wartoshika / qhun-engine
53%
master: 82%

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Build:
LAST BUILD BRANCH: refactor1
DEFAULT BRANCH: master
Repo Added 16 Jul 2017 08:04AM UTC
Files 83
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LAST BUILD ON BRANCH refactor1
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entity movement ready to go

93 of 212 branches covered (43.87%)

Branch coverage included in aggregate %.

17 of 17 new or added lines in 5 files covered. (100.0%)

536 of 977 relevant lines covered (54.86%)

5.57 hits per line

Relevant lines Covered
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Build:
977 RELEVANT LINES 536 COVERED LINES
5.57 HITS PER LINE
Source Files on master
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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
27 refactor1 entity movement ready to go push 26 Jul 2017 03:43PM UTC wartoshika travis-ci pending completion  
26 refactor1 changed tilemap world from csv to json with multilayer support push 25 Jul 2017 06:17PM UTC wartoshika travis-ci pending completion  
25 refactor1 world rendering basicly working push 25 Jul 2017 03:53PM UTC wartoshika travis-ci pending completion  
24 refactor1 solved small issue with cluster size rendering push 25 Jul 2017 02:35PM UTC wartoshika travis-ci pending completion  
23 refactor1 fixed some bugs in the cluster renderer push 24 Jul 2017 07:28PM UTC wartoshika travis-ci pending completion  
22 refactor1 resolved issue with webpack cfg push 24 Jul 2017 06:26PM UTC wartoshika travis-ci pending completion  
21 refactor1 changed visibility detection from world to camera push 21 Jul 2017 05:20AM UTC wartoshika travis-ci pending completion  
20 refactor1 added cluster rendering to canvas world renderer push 20 Jul 2017 05:46AM UTC wartoshika travis-ci pending completion  
19 refactor1 WIP commit for seperating canvas renderer and an adition of an abstraction layer for a better handling of rendering issues push 18 Jul 2017 08:02PM UTC wartoshika travis-ci pending completion  
18 refactor1 added tile clustering to increase rendering speed. renderer is now WIP for clustering push 18 Jul 2017 04:13PM UTC wartoshika travis-ci pending completion  
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  • Repo on GitHub
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