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flow / Caustic
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DEFAULT BRANCH: master
Repo Added 13 Jan 2014 11:44PM UTC
Files 117
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Aleksi Sapon
Use the maximum uniform length for the buffer size

55 of 4449 relevant lines covered (1.24%)

0.1 hits per line

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4449 RELEVANT LINES 55 COVERED LINES
0.1 HITS PER LINE
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
209 master Use the maximum uniform length for the buffer size push 17 Jun 2014 04:56PM UTC Aleksi Sapon travis-ci pending completion  
208 master Better way of getting the string from the buffer push 16 Jun 2014 06:44PM UTC Aleksi Sapon travis-ci pending completion  
207 master Reuse buffers when getting the uniform names in GL20Program push 16 Jun 2014 06:42PM UTC Aleksi Sapon travis-ci pending completion  
206 master Start working on software textures push 12 Jun 2014 06:40PM UTC Aleksi Sapon travis-ci pending completion  
205 master Worst case for triangle clipping is 7 vertices, not 6 push 11 Jun 2014 05:42PM UTC Aleksi Sapon travis-ci pending completion  
204 master Fix triangle orders and interpolate attributes during clipping push 10 Jun 2014 11:39PM UTC Aleksi Sapon travis-ci pending completion  
203 master Perform triangle clipping Interpolation of vertex shader output is next push 10 Jun 2014 07:49PM UTC Aleksi Sapon travis-ci pending completion  
202 master Clamp the normalized components in SoftwareUtil push 10 Jun 2014 12:51AM UTC Aleksi Sapon travis-ci pending completion  
201 master Start drawing triangle No clipping or culling yet push 09 Jun 2014 10:11PM UTC Aleksi Sapon travis-ci pending completion  
200 master Remove shading Change API dependency from provided to compile push 02 Jun 2014 05:36PM UTC Aleksi Sapon travis-ci pending completion  
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