• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

flow / Caustic / 209

Builds Branch Commit Type Ran Committer Via Coverage
209 master Use the maximum uniform length for the buffer size push 17 Jun 2014 04:56PM UTC Aleksi Sapon travis-ci pending completion
208 master Better way of getting the string from the buffer push 16 Jun 2014 06:44PM UTC Aleksi Sapon travis-ci pending completion
207 master Reuse buffers when getting the uniform names in GL20Program push 16 Jun 2014 06:42PM UTC Aleksi Sapon travis-ci pending completion
206 master Start working on software textures push 12 Jun 2014 06:40PM UTC Aleksi Sapon travis-ci pending completion
205 master Worst case for triangle clipping is 7 vertices, not 6 push 11 Jun 2014 05:42PM UTC Aleksi Sapon travis-ci pending completion
204 master Fix triangle orders and interpolate attributes during clipping push 10 Jun 2014 11:39PM UTC Aleksi Sapon travis-ci pending completion
203 master Perform triangle clipping Interpolation of vertex shader output is next push 10 Jun 2014 07:49PM UTC Aleksi Sapon travis-ci pending completion
202 master Clamp the normalized components in SoftwareUtil push 10 Jun 2014 12:51AM UTC Aleksi Sapon travis-ci pending completion
201 master Start drawing triangle No clipping or culling yet push 09 Jun 2014 10:11PM UTC Aleksi Sapon travis-ci pending completion
200 master Remove shading Change API dependency from provided to compile push 02 Jun 2014 05:36PM UTC Aleksi Sapon travis-ci pending completion
199 master Use generics for UniformHolder#get(String) push 01 Jun 2014 10:29PM UTC Aleksi Sapon travis-ci pending completion
197 master Increase the float epsilon in getCommonEdge The margin of error needs to be greater since the determinants require a lot of arithmetic operations push 31 May 2014 04:03PM UTC Aleksi Sapon travis-ci pending completion
196 master Refactor of the MeshGenerator and mesh loaders push 29 May 2014 05:45PM UTC Aleksi Sapon travis-ci pending completion
195 master Fix the cone normals in MeshGenerator push 26 May 2014 07:28PM UTC Aleksi Sapon travis-ci pending completion
194 master Simplify the capsule mesh Don’t add new vertices for the cylindrical portion, just reuse the ones from the hemispheres push 25 May 2014 07:29PM UTC Aleksi Sapon travis-ci pending completion
  • ← Previous
  • 1
  • 2
  • 3
  • 4
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc