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Stellarium / stellarium
12%
master: 12%

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LAST BUILD BRANCH: planetary-hips-gui
DEFAULT BRANCH: master
Repo Added 02 Feb 2019 10:10AM UTC
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09 Mar 2025 07:11AM UTC coverage: 12.028%. First build
13746012472

Pull #4192

github

10110111
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.
Pull Request #4192: Limit amount of time taken by texture loading per frame

0 of 17 new or added lines in 4 files covered. (0.0%)

14628 of 121616 relevant lines covered (12.03%)

18448.94 hits per line

Relevant lines Covered
Build:
Build:
121616 RELEVANT LINES 14628 COVERED LINES
18448.94 HITS PER LINE
Source Files on texture-loading-without-lags
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Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
13746012472 texture-loading-without-lags Remove the limit on thread count It's not the threads that cause stalls, but the amount of glTexImage2D calls in the main thread happening in the same frame. Pull #4192 09 Mar 2025 07:26AM UTC 10110111 github
12.03
13745943266 texture-loading-without-lags Remove the limit on thread count It's not the threads that cause stalls, but the amount of glTexImage2D calls in the main thread happening in the same frame. push 09 Mar 2025 07:19AM UTC 10110111 github
12.03
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