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PDLPorters / PDL-Graphics-TriD
27%

Build:
DEFAULT BRANCH: master
Repo Added 26 Feb 2025 03:12AM UTC
Token EVyKin3DYfEtPGFNIyxhJxxzZaqvKlw4e regen
Build 450 Last
Files 14
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LAST BUILD ON BRANCH master
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16 Mar 2026 05:12PM UTC coverage: 27.139%. Remained the same
23156385806

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mohawk2
zap "Lighting" from options

406 of 1496 relevant lines covered (27.14%)

2.61 hits per line

Relevant lines Covered
Build:
Build:
1496 RELEVANT LINES 406 COVERED LINES
2.61 HITS PER LINE
Source Files on master
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  • List 14
  • Changed 2
  • Source Changed 0
  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
23156385806 master zap "Lighting" from options push 16 Mar 2026 05:15PM UTC mohawk2 github
27.14
23156118617 master pass light as explicit uniforms push 16 Mar 2026 05:09PM UTC mohawk2 github
27.14
23155547402 master pass light uniform with material ones push 16 Mar 2026 04:56PM UTC mohawk2 github
26.99
23155381694 master add set_uniforms push 16 Mar 2026 04:53PM UTC mohawk2 github
26.96
23155247863 master pass uniforms not $material push 16 Mar 2026 04:50PM UTC mohawk2 github
26.99
23154951808 master shaders to get material values as explicit uniforms push 16 Mar 2026 04:43PM UTC mohawk2 github
26.96
23154948924 master set_uniform to ignore uniforms optimised out push 16 Mar 2026 04:43PM UTC mohawk2 github
27.0
23153300382 master shaders to get material values as explicit uniforms push 16 Mar 2026 04:07PM UTC mohawk2 github
26.96
23152868824 master shaders use material emission too push 16 Mar 2026 03:58PM UTC mohawk2 github
27.0
23152214294 master generalise lighting uniforms to fs_light_decl push 16 Mar 2026 03:44PM UTC mohawk2 github
27.0
See All Builds (450)

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