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PDLPorters / PDL-Graphics-TriD / 23170467500

Builds Branch Commit Type Ran Committer Via Coverage
23170467500 master only do glGetUniformLocation once per uniform push 16 Mar 2026 11:20PM UTC mohawk2 github
27.08
23156385806 master zap "Lighting" from options push 16 Mar 2026 05:15PM UTC mohawk2 github
27.14
23156118617 master pass light as explicit uniforms push 16 Mar 2026 05:09PM UTC mohawk2 github
27.14
23155547402 master pass light uniform with material ones push 16 Mar 2026 04:56PM UTC mohawk2 github
26.99
23155381694 master add set_uniforms push 16 Mar 2026 04:53PM UTC mohawk2 github
26.96
23155247863 master pass uniforms not $material push 16 Mar 2026 04:50PM UTC mohawk2 github
26.99
23154951808 master shaders to get material values as explicit uniforms push 16 Mar 2026 04:43PM UTC mohawk2 github
26.96
23154948924 master set_uniform to ignore uniforms optimised out push 16 Mar 2026 04:43PM UTC mohawk2 github
27.0
23153300382 master shaders to get material values as explicit uniforms push 16 Mar 2026 04:07PM UTC mohawk2 github
26.96
23152868824 master shaders use material emission too push 16 Mar 2026 03:58PM UTC mohawk2 github
27.0
23152214294 master generalise lighting uniforms to fs_light_decl push 16 Mar 2026 03:44PM UTC mohawk2 github
27.0
23150508468 master to_gl{,setup} to take/pass on args, _setup to handle $material, togl uses push 16 Mar 2026 03:07PM UTC mohawk2 github
27.0
23150086749 master to_gl{,setup} to take/pass on args, _setup to handle $material, togl uses push 16 Mar 2026 02:58PM UTC mohawk2 github
27.0
23148302444 master GL actually implement materials, set default to GL defaults push 16 Mar 2026 02:20PM UTC mohawk2 github
27.06
23147627739 master DRY in ViewPort.pm push 16 Mar 2026 02:05PM UTC mohawk2 github
27.09
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