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Ortham / libloadorder
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13 Apr 2026 06:59PM UTC coverage: 93.088% (+0.06%) from 93.032%
24361331255

push

github

Ortham
Stop writing blueprint plugins and BlueprintShips plugins to plugins.txt

Since the game removes them on startup, writing them can lead to a situation where you're basically fighting the game to keep them active or with a certain load order. In discussion with xEdit, MO2, Wrye Bash and Vortex devs it was agreed that it would be better to basically declare that BlueprintShips plugins or blueprint plugins that are not blueprint masters are unsupported, since only blueprint masters have an unambiguous load order and there are no official examples of the other types so they're probably not intended plugin types.

See <https://github.com/loot/loot/issues/2198> for more information.

41 of 41 new or added lines in 1 file covered. (100.0%)

9831 of 10561 relevant lines covered (93.09%)

3964093.89 hits per line

Relevant lines Covered
Build:
Build:
10561 RELEVANT LINES 9831 COVERED LINES
3964093.89 HITS PER LINE
Source Files on blueprint-plugins-txt
  • Tree
  • List 22
  • Changed 22
  • Source Changed 22
  • Coverage Changed 1
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
24361331255 blueprint-plugins-txt Stop writing blueprint plugins and BlueprintShips plugins to plugins.txt Since the game removes them on startup, writing them can lead to a situation where you're basically fighting the game to keep them active or with a certain load order. In di... push 13 Apr 2026 07:02PM UTC Ortham github
93.09
24361145575 blueprint-plugins-txt Stop writing blueprint plugins and BlueprintShips plugins to plugins.txt Since the game removes them on startup, writing them can lead to a situation where you're basically fighting the game to keep them active or with a certain load order. In di... push 13 Apr 2026 06:57PM UTC Ortham github
93.08
24360296747 blueprint-plugins-txt Stop writing blueprint plugins and BlueprintShips plugins to plugins.txt Since the game removes them on startup, writing them can lead to a situation where you're basically fighting the game to keep them active or with a certain load order. In di... push 13 Apr 2026 06:38PM UTC Ortham github
92.82
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