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Ortham / libloadorder
91%
master: 93%

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LAST BUILD BRANCH: cargo-vet
DEFAULT BRANCH: master
Repo Added 16 Jun 2019 07:20PM UTC
Files 22
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06 Oct 2023 12:33PM UTC coverage: 91.17%. Remained the same
6431673462

push

github

Ortham
Set versions and changelogs for 15.0.1

7362 of 8075 relevant lines covered (91.17%)

65134.35 hits per line

Relevant lines Covered
Build:
Build:
8075 RELEVANT LINES 7362 COVERED LINES
65134.35 HITS PER LINE
Source Files on reduce-ambiguity
  • Tree
  • List 20
  • Changed 3
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
6431673462 reduce-ambiguity Set versions and changelogs for 15.0.1 push 06 Oct 2023 12:36PM UTC Ortham github
91.17
6431298887 reduce-ambiguity Fix inconsistent save() and load() when plugins.txt is ignored If Fallout 4 or Starfield are ignoring their plugins.txt then writing plugins.txt is harmless but ineffective, as the saved load order won't be seen when the load order is next loaded... push 06 Oct 2023 12:01PM UTC Ortham github
91.17
6430662269 reduce-ambiguity Fix ambiguity false positives for asterisk-based games All active plugins have a defined load order, even if they're not early loaders or listed in plugins.txt, so ambiguity only really exists if there are inactive plugins that aren't in plugins.... push 06 Oct 2023 10:48AM UTC Ortham github
91.1
6430263200 reduce-ambiguity Fix ambiguity false positives for asterisk-based games All active plugins have a defined load order, even if they're not early loaders or listed in plugins.txt, so ambiguity only really exists if there are inactive plugins that aren't in plugins.... push 06 Oct 2023 10:07AM UTC Ortham github
90.97
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