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MeltyPlayer / MeltyTool
42%

Build:
DEFAULT BRANCH: main
Repo Added 19 Aug 2025 01:28PM UTC
Files 1398
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LAST BUILD ON BRANCH main
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08 Dec 2025 03:31AM UTC coverage: 41.907% (+0.001%) from 41.906%
20015782297

push

github

MeltyPlayer
Oops, meant to include this in the last commit.

6751 of 18177 branches covered (37.14%)

Branch coverage included in aggregate %.

28648 of 66293 relevant lines covered (43.21%)

65238.82 hits per line

Relevant lines Covered
Build:
Build:
66293 RELEVANT LINES 28648 COVERED LINES
65238.82 HITS PER LINE
Source Files on main
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  • List 1398
  • Changed 3
  • Source Changed 0
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
20015782297 main Oops, meant to include this in the last commit. push 08 Dec 2025 03:37AM UTC MeltyPlayer github
41.91
20007084306 main Fixed ball event timings. push 07 Dec 2025 04:35PM UTC MeltyPlayer github
41.91
20000390136 main Got Ball working slightly better. push 07 Dec 2025 06:48AM UTC MeltyPlayer github
41.91
19994392100 main Set up super janky, broken implementation for rendering Ball balls. push 06 Dec 2025 09:23PM UTC MeltyPlayer github
41.91
19994067298 main Set up a rough implementation for Ball. push 06 Dec 2025 08:54PM UTC MeltyPlayer github
41.91
19920573837 main Set up rough support for posing Talent Studio models like Ball. push 04 Dec 2025 07:10AM UTC MeltyPlayer github
41.9
19917961602 main Updated goldens. push 04 Dec 2025 04:51AM UTC MeltyPlayer github
41.91
19880156575 main Added normal support to GDL. push 03 Dec 2025 02:28AM UTC MeltyPlayer github
41.9
19845100959 main Documented some remaining issues. push 02 Dec 2025 02:53AM UTC MeltyPlayer github
41.9
19844443980 main Almost got GDL meshes working perfectly. push 02 Dec 2025 02:19AM UTC MeltyPlayer github
41.9
See All Builds (54)
  • Repo on GitHub
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