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MeltyPlayer / MeltyTool / 21468310572

Builds Branch Commit Type Ran Committer Via Coverage
21468310572 main Got model loading kind of working. Definitely not right though. push 29 Jan 2026 06:44AM UTC MeltyPlayer github
41.86
21347657103 main Included animEngineDll so it's easier to include the more complex Facade models. Ideally I'll just read the rest of the stuff from this too. push 26 Jan 2026 05:54AM UTC MeltyPlayer github
41.89
21347192245 main Update FacadeRoomModelLoader.cs push 26 Jan 2026 05:28AM UTC MeltyPlayer github
41.92
21347012934 main Filled out more of the Facade room. push 26 Jan 2026 05:17AM UTC MeltyPlayer github
41.93
21340044889 main Started investigating Facade. push 25 Jan 2026 09:47PM UTC MeltyPlayer github
42.08
21328941158 main Investigated GDL scene object placement. push 25 Jan 2026 07:34AM UTC MeltyPlayer github
42.22
21328767987 main Fixed skeleton renderers not working since adding the render graph. push 25 Jan 2026 07:18AM UTC MeltyPlayer github
42.22
21328701281 main Oops, was creating textures outside of the GL context. push 25 Jan 2026 07:13AM UTC MeltyPlayer github
42.22
21328647568 main Oops, fixed some issues in my flipbook implementation. push 25 Jan 2026 07:09AM UTC MeltyPlayer github
42.22
21328384721 main Set up a super basic implementation for texture swaps, so it should just work when I set up an importer for it. push 25 Jan 2026 06:46AM UTC MeltyPlayer github
42.22
21327634179 main Okay, I think we're back to baseline now? push 25 Jan 2026 05:41AM UTC MeltyPlayer github
42.23
21317131125 main Oops, needed to update these VRML types. push 24 Jan 2026 03:17PM UTC MeltyPlayer github
42.25
21307366492 main Used file-scoped namespaces everywhere. push 24 Jan 2026 02:14AM UTC MeltyPlayer github
42.25
21307347932 main Fixed editorConfig naming rules. push 24 Jan 2026 02:13AM UTC MeltyPlayer github
42.25
21307248334 main Fixed some naming in the render graph file. push 24 Jan 2026 02:09AM UTC MeltyPlayer github
42.25
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