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CyclopsMC / IntegratedTunnels / 35429113592
71%
master-1.21-lts: 71%

Build:
Build:
LAST BUILD BRANCH: master-26
DEFAULT BRANCH: master-1.21-lts
Ran 19 Sep 2026 07:24AM UTC
Jobs 1
Files 126
Run time 1min
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19 Sep 2026 07:21AM UTC coverage: 71.151% (-0.08%) from 71.226%
35429113592

Pull #389

github

claude
Describe the bow benchmark presets more precisely

Searching the network for an item walks its index, which holds one entry
per distinct item type, not one per slot. The cost that the deep preset
adds over the shallow one is the walk over the network as a whole, which
happens both when looking for an arrow and when putting back what was not
consumed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M33ptG2Reko7AGmxBjZQYj
Pull Request #389: Allow the Player Simulator to use the network as its inventory

711 of 1844 branches covered (38.56%)

Branch coverage included in aggregate %.

6249 of 7938 relevant lines covered (78.72%)

4.11 hits per line

Coverage Regressions

Lines Coverage ∆ File
232
2.0
-0.21% org/cyclops/integratedtunnels/command/CommandGenerateTunnels.java
28
71.57
3.37% org/cyclops/integratedtunnels/core/ItemStoragePlayerWrapper.java
22
33.78
1.39% org/cyclops/integratedtunnels/gametest/GameTestsPerformance.java
9
81.0
46.71% org/cyclops/integratedtunnels/core/ExtendedFakePlayer.java
1
97.56
1.13% org/cyclops/integratedtunnels/gametest/GameTestHelpersIntegratedTunnels.java
1
97.65
-1.54% org/cyclops/integratedtunnels/gametest/GameTestsPlayerSimulator.java
Jobs
ID Job ID Ran Files Coverage
1 35429113592.1 19 Sep 2026 07:24AM UTC 126
71.15
GitHub Action Run
Source Files on build 35429113592
  • Tree
  • List 126
  • Changed 7
  • Source Changed 0
  • Coverage Changed 7
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
  • Back to Repo
  • Github Actions Build #35429113592
  • Pull Request #389
  • PR Base - master-1.21-lts (#34641713522)
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