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CyclopsMC / IntegratedTunnels
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DEFAULT BRANCH: master-1.21-lts
Repo Added 20 Aug 2018 03:19PM UTC
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19 Sep 2026 08:41AM UTC coverage: 71.222% (+0.07%) from 71.151%
35432667829

Pull #390

github

claude
Stop the first simulated click from holding right click indefinitely

A simulated player holds right click for the time that passed since its
previous click, but that time was counted from tick zero of the world, so
its very first click held right click for as long as the world had been
running. Any item that behaves differently when held longer therefore
behaved unpredictably on that first click.

Count from the moment the simulated player is created instead, so its
first click holds right click for no time at all, and every click after it
holds it for the time between two clicks as before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01M33ptG2Reko7AGmxBjZQYj
Pull Request #390: Add a right click duration option to the Player Simulator

711 of 1850 branches covered (38.43%)

Branch coverage included in aggregate %.

6293 of 7984 relevant lines covered (78.82%)

4.12 hits per line

Relevant lines Covered
Build:
Build:
7984 RELEVANT LINES 6293 COVERED LINES
4.12 HITS PER LINE
Source Files on master-1.21-lts
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  • Changed 5
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
35432667829 feature/player-simulator-right-click-duration Stop the first simulated click from holding right click indefinitely A simulated player holds right click for the time that passed since its previous click, but that time was counted from tick zero of the world, so its very first click held right... Pull #390 19 Sep 2026 08:48AM UTC claude github
71.22
35432678511 feature/player-simulator-right-click-duration Merge c4a363f7e into 70a0ff985 Pull #390 19 Sep 2026 08:43AM UTC web-flow github
71.22
35431670892 master-1.21-lts Allow the Player Simulator to use the network as its inventory (#389) Closes #280 push 19 Sep 2026 08:28AM UTC web-flow github
71.15
35429113592 feature/player-simulator-network-inventory Describe the bow benchmark presets more precisely Searching the network for an item walks its index, which holds one entry per distinct item type, not one per slot. The cost that the deep preset adds over the shallow one is the walk over the netw... Pull #389 19 Sep 2026 07:24AM UTC claude github
71.15
35429116035 feature/player-simulator-network-inventory Merge a05771e8a into e686a755b Pull #389 19 Sep 2026 07:24AM UTC web-flow github
71.15
35428312414 feature/player-simulator-network-inventory Benchmark the player simulator's network inventory Adds two presets that measure the cost of reaching the network's items through the simulated player's inventory: player simulators continuously shoot a bow with arrows that they take out of the n... Pull #389 19 Sep 2026 07:06AM UTC claude github
71.15
35383930577 feature/player-simulator-network-inventory Expose the network to the Player Simulator without copying items The first implementation copied network items into the simulated player's inventory before each click, and worked out afterwards what had been consumed. That capped the reachable it... Pull #389 18 Sep 2026 07:08PM UTC claude github
71.54
35379916800 feature/player-simulator-network-inventory Allow the Player Simulator to use the network as its inventory Items such as bows consume other items (arrows) from the player inventory, which was always empty for the simulated player. The new "Network Inventory" property on the player click a... Pull #389 18 Sep 2026 06:28PM UTC claude github
71.86
35355712368 master-26.2 Merge remote-tracking branch 'origin/master-26-lts' into master-26 push 18 Sep 2026 02:24PM UTC rubensworks github
71.97
34642885618 master-26 Merge remote-tracking branch 'origin/master-26-lts' into master-26 push 11 Sep 2026 08:14PM UTC rubensworks github
71.97
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