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umputun / agterm / 33272068340
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Build:
DEFAULT BRANCH: master
Ran 29 Aug 2026 07:58PM UTC
Jobs 1
Files 96
Run time 1min
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29 Aug 2026 07:54PM UTC coverage: 97.954%. Remained the same
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Reduce memory usage (#492)

* feat: release hidden surfaces' GPU memory via occlusion

Bump GHOSTTY_REV to 683d8db for upstream's hidden-surface GPU release
(ghostty#14017) and report real on-screen state through
ghostty_surface_set_occlusion: a new deckOnScreen flag, narrower than
deckVisible, keeps dashboard cells and passive HUDs painting while
hidden deck panes, detached hosts, and background sessions release
their Metal swap chains after a 1s reparenting grace.

The pin bump brings the multi-mime clipboard API, so the clipboard
callbacks are rewritten against it; denials now use
ghostty_surface_deny_clipboard_request instead of an empty confirmed
completion.

* fix: address the PR 492 review

- occlusion follows visibility, not focus: a new onScreen gate drops the
  quick-terminal holdsKey term, so summoning the panel no longer occludes
  panes the user is looking at; wired to deck panes, scratch, pane
  overlays, and the session overlay
- the quick terminal clears deckOnScreen on hide, since orderOut leaves
  NSView.window set and the surface would keep its swap chain forever
- writeClipboard keeps every representation via
  NSPasteboard.PasteboardType(mimeType:) and stores all of them with
  setData (binary-safe), so a Kitty image write is no longer dropped
  while core reports DONE
- an empty pasteboard answers a text read with a zero-length text/plain
  instead of UNAVAILABLE, which never starts the request and left OSC 52
  readers waiting
- docs: fix the narrower/wider inversion, generalize the clipboard
  prompt past OSC 52, update the stale deny rule, delete the resolved
  backlog item, and file the hidden-window swap-chain follow-up

* fix: drop the CALayer's retained drawable when a hidden surface releases

Upstream's hidden-surface release (ghostty#14017) frees the swap chain,
but the Metal backend declares no gpuResourcesReleased — the @hasDecl
guard in releaseGpuResources silently skips it, unlike OpenGL, which
drops its last present... (continued)

8233 of 8405 relevant lines covered (97.95%)

4854866.91 hits per line

Jobs
ID Job ID Ran Files Coverage
1 33272068340.1 29 Aug 2026 07:58PM UTC 96
97.95
GitHub Action Run
Source Files on build 33272068340
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