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boardgameio / boardgame.io / 30701197500
100%
master: 100%

Build:
Build:
LAST BUILD BRANCH: devill/eslint-flat-config
DEFAULT BRANCH: master
Ran 01 Aug 2026 01:11PM UTC
Jobs 1
Files 55
Run time 1min
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01 Aug 2026 01:10PM UTC coverage: 100.0%. Remained the same
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fix: pass the game's ai options to Debug Panel and Local bots (#1280)

* fix(debug): pass the game's ai options to Debug Panel bots

* fix(local): pass the game's ai options to Local transport bots

The Debug Panel now builds bots from the whole `game.ai` object, but
`Local({ bots })` still passed only `enumerate`, so `objectives`,
`iterations` and `playoutDepth` were silently dropped once bots actually
played — a bot tuned in the panel behaved differently in the game.

Spread `game.ai` the same way, with `game` and `seed` after it so they
cannot be overridden.

2041 of 2041 branches covered (100.0%)

Branch coverage included in aggregate %.

2919 of 2919 relevant lines covered (100.0%)

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ID Job ID Ran Files Coverage
1 30701197500.1 01 Aug 2026 01:11PM UTC 110
100.0
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Source Files on build 30701197500
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