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rm-hull / thrust / 24007754759
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Build:
DEFAULT BRANCH: main
Ran 05 Apr 2026 06:30PM UTC
Jobs 1
Files 25
Run time 1min
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05 Apr 2026 06:29PM UTC coverage: 0.0%. Remained the same
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rm-hull
feat: implement level switching and reset logic

Refactored the game loop to support dynamic level changes via keyboard
input and centralized state initialization.

-   Added `LevelChange()` to allow selecting levels 0-5 at runtime.
-   Introduced `Reset()` to re-initialize terrain and player state.
-   Handled gravity inversion flags during player positioning.

```mermaid
sequenceDiagram
    participant Input
    participant GameLoop
    participant Sprite
    Input->>GameLoop: Key Press (0-5)
    GameLoop->>GameLoop: LevelChange()
    GameLoop->>GameLoop: Reset()
    GameLoop->>Sprite: Reset()
    GameLoop->>Sprite: Set Position/Gravity
```

0 of 53 new or added lines in 2 files covered. (0.0%)

2 existing lines in 1 file now uncovered.

0 of 762 relevant lines covered (0.0%)

0.0 hits per line

Uncovered Changes

Lines Coverage ∆ File
52
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0.0% internal/scene/game_loop.go
1
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0.0% main.go

Coverage Regressions

Lines Coverage ∆ File
2
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0.0% internal/scene/game_loop.go
Jobs
ID Job ID Ran Files Coverage
1 24007754759.1 05 Apr 2026 06:30PM UTC 25
0.0
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Source Files on build 24007754759
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