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shader-slang / slang-rhi / 21513676371
69%

Build:
DEFAULT BRANCH: main
Ran 30 Jan 2026 11:09AM UTC
Jobs 3
Files 240
Run time 1min
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30 Jan 2026 11:06AM UTC coverage: 68.92% (-0.2%) from 69.106%
21513676371

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CUDA texture allocation info (#636)

* Add getTextureAllocationInfo for CUDA

* Add test

* Add testcase with BC7 compression

* Avoid getting alignment for compressed textures on Metal

10737 of 18548 branches covered (57.89%)

Branch coverage included in aggregate %.

39 of 39 new or added lines in 2 files covered. (100.0%)

137 existing lines in 5 files now uncovered.

32696 of 44471 relevant lines covered (73.52%)

213883.89 hits per line

Uncovered Existing Lines

Lines Coverage ∆ File
2
69.95
-0.84% src/d3d12/d3d12-pipeline.cpp
3
77.78
0.34% src/vulkan/vk-device.cpp
6
75.52
-0.32% src/d3d12/d3d12-device.cpp
46
77.01
-2.79% src/d3d12/d3d12-command.cpp
80
35.24
-13.84% src/d3d12/d3d12-acceleration-structure.cpp
Jobs
ID Job ID Ran Files Coverage
1 windows-x86_64 - 21513676371.1 30 Jan 2026 11:14AM UTC 217
67.91
GitHub Action Run
2 linux-x86_64 - 21513676371.2 30 Jan 2026 11:08AM UTC 167
57.91
GitHub Action Run
3 macos-aarch64 - 21513676371.3 30 Jan 2026 11:13AM UTC 158
39.06
GitHub Action Run
Source Files on build 21513676371
  • Tree
  • List 240
  • Changed 13
  • Source Changed 2
  • Coverage Changed 13
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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