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orion-ecs / keen-eye / 20633389186
65%

Build:
DEFAULT BRANCH: main
Ran 01 Jan 2026 05:44AM UTC
Jobs 1
Files 471
Run time 1min
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01 Jan 2026 05:41AM UTC coverage: 87.496% (+0.7%) from 86.831%
20633389186

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github

tyevco
Add Play Mode state machine for editor (#589)

Implements the Play Mode infrastructure for the scene/world editor:

- PlayModeState enum: Editing, Playing, Paused states
- PlayModeStateChangedEventArgs: Event args for state transitions
- PlayModeManager: State machine with snapshot-based state preservation
  - Play: Captures WorldSnapshot before entering play mode
  - Stop: Restores WorldSnapshot to revert changes made during play
  - Pause/Resume: Toggle between Playing and Paused states
  - TogglePlayPause: Convenience method for UI binding

The manager uses the existing SnapshotManager from KeenEyes.Core
to capture and restore world state, enabling Unity/Godot-like
play mode behavior where runtime changes are discarded on stop.

Tests: 28 new tests covering all state transitions and snapshot behavior.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

4903 of 5496 branches covered (89.21%)

Branch coverage included in aggregate %.

47 of 48 new or added lines in 2 files covered. (97.92%)

4 existing lines in 1 file now uncovered.

31114 of 35668 relevant lines covered (87.23%)

1.2 hits per line

Uncovered Changes

Lines Coverage ∆ File
1
98.11
editor/KeenEyes.Editor/PlayMode/PlayModeManager.cs

Coverage Regressions

Lines Coverage ∆ File
4
76.11
-1.11% src/KeenEyes.Network.Transport.Udp/UdpTransport.cs
Jobs
ID Job ID Ran Files Coverage
1 20633389186.1 01 Jan 2026 05:44AM UTC 471
87.5
GitHub Action Run
Source Files on build 20633389186
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