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loot / libloot / 20457456154
93%
master: 94%

Build:
Build:
LAST BUILD BRANCH: update-changelog
DEFAULT BRANCH: master
Ran 23 Dec 2025 09:55AM UTC
Jobs 3
Files 37
Run time 341min
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23 Dec 2025 09:52AM UTC coverage: 93.2%. Remained the same
20457456154

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Ortham
Rename CMake target from loot to libloot

On Windows using "loot" causes a name collisions with LOOT itself:

- for the MSVC project name, it clashes with LOOT's own project, despite the difference in case. This means that you can't build LOOT in Visual Studio (running CMake on the CLI works though). This is only a problem when FetchContent is used and both projects appear in the same solution.
- for the PDB file, LOOT has LOOT.pdb and libloot has loot.pdb, which appear to be the same due to file paths being case-insensitive.

Changing the target name changes the filenames of the built artifact, e.g. loot.dll becomes libloot.dll, loot.pdb becomes libloot.pdb, and the Visual Studio project name also changes.

11102 of 11912 relevant lines covered (93.2%)

212.77 hits per line

Jobs
ID Job ID Ran Files Coverage
1 20457456154.1 23 Dec 2025 09:55AM UTC 37
93.03
GitHub Action Run
2 20457456154.2 23 Dec 2025 09:55AM UTC 37
93.02
GitHub Action Run
3 20457456154.3 23 Dec 2025 09:56AM UTC 37
93.02
GitHub Action Run
Source Files on build 20457456154
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  • List 37
  • Changed 37
  • Source Changed 37
  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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