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loot / libloot / 20458035292
93%
master: 94%

Build:
Build:
LAST BUILD BRANCH: update-docs
DEFAULT BRANCH: master
Ran 23 Dec 2025 10:20AM UTC
Jobs 3
Files 37
Run time 317min
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23 Dec 2025 10:09AM UTC coverage: 93.2%. Remained the same
20458035292

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Ortham
Rename CMake target from loot to libloot

On Windows using "loot" causes a name collisions with LOOT itself:

- for the MSVC project name, it clashes with LOOT's own project,
  despite the difference in case. This means that you can't build LOOT
  in Visual Studio when using FetchContent to handle the libloot
  dependency (running CMake on the CLI works though).
- for the PDB file, LOOT has LOOT.pdb and libloot has loot.pdb, which
  appear to be the same due to file paths being case-insensitive. This
  makes it more difficult to debug LOOT with the relevant debug info
  loaded.

Renaming the CMake target adds a "lib" prefix to the Visual Studio
project name and the artifact filenames:

- loot.vcxproj* -> libloot.vcxproj*
- loot.dll -> libloot.dll
- loot.lib -> libloot.lib
- loot.pdb -> libloot.pdb

The Linux build artifact filenames are unchanged, as they already had
the "lib" prefix.

11102 of 11912 relevant lines covered (93.2%)

212.77 hits per line

Jobs
ID Job ID Ran Files Coverage
1 20458035292.1 23 Dec 2025 10:20AM UTC 37
93.03
GitHub Action Run
2 20458035292.2 23 Dec 2025 10:21AM UTC 37
93.02
GitHub Action Run
3 20458035292.3 23 Dec 2025 10:23AM UTC 37
93.02
GitHub Action Run
Source Files on build 20458035292
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  • Changed 37
  • Source Changed 37
  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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