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loot / loot-condition-interpreter / 19803236432
90%
master: 90%

Build:
Build:
LAST BUILD BRANCH: 5.4.0
DEFAULT BRANCH: master
Ran 30 Nov 2025 06:43PM UTC
Jobs 2
Files 11
Run time 3min
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30 Nov 2025 06:40PM UTC coverage: 89.921%. First build
19803236432

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Ortham
Remove pelite dependency

The advantages of using object instead of pelite are:

- It's 1 dependency instead of 8
- It's 57474 unaudited lines of code instead of 240715 (though if I swap out winapi for windows-sys that drops to 59392, since windows-sys is also used by other dependencies)
- object seems to be better maintained - it's had a few releases this year, while pelite hasn't had any in 3 years, and my PR for replacing winapi hasn't had any response in the month and a half it's been open
- object is more popular, with 238 dependents vs 33, and though it's about half a year newer it's got about 600x more downloads

I'm not sure how much heavy lifting object is doing for me - it might not be too much effort to do everything I need without it.

6 of 6 new or added lines in 1 file covered. (100.0%)

4345 of 4832 relevant lines covered (89.92%)

29.7 hits per line

Jobs
ID Job ID Ran Files Coverage
1 19803236432.1 30 Nov 2025 06:43PM UTC 11
89.82
GitHub Action Run
2 19803236432.2 30 Nov 2025 06:44PM UTC 11
89.84
GitHub Action Run
Source Files on build 19803236432
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  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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