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shader-slang / slang-rhi / 18566711398
23%

Build:
DEFAULT BRANCH: main
Ran 16 Oct 2025 03:41PM UTC
Jobs 3
Files 240
Run time 1min
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16 Oct 2025 03:36PM UTC coverage: 59.177% (+0.001%) from 59.176%
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Fix CUDA shader object writing (#548)

* Fix subtle bug in shader object data writing

We always need to write sub-objects to global device memory, even if the parent shader objecct represents an entry-point.

* Zero initialize acceleration structure handle

This doesn't really affect anything, but a zero handle makes more sense to see during debugging when an acceleration isn't built yet.

8411 of 19650 branches covered (42.8%)

Branch coverage included in aggregate %.

3 of 3 new or added lines in 2 files covered. (100.0%)

27891 of 41695 relevant lines covered (66.89%)

67213.84 hits per line

Jobs
ID Job ID Ran Files Coverage
2 linux-x86_64 - 18566711398.2 16 Oct 2025 03:41PM UTC 164
15.21
GitHub Action Run
3 macos-aarch64 - 18566711398.3 16 Oct 2025 03:42PM UTC 156
1.69
GitHub Action Run
3 windows-x86_64 - 17461296158.3 04 Sep 2025 10:47AM UTC 214
66.8
GitHub Action Run
Source Files on build 18566711398
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  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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