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djeedai / bevy_hanabi / 17928333872
66%

Build:
DEFAULT BRANCH: main
Ran 22 Sep 2025 09:26PM UTC
Jobs 1
Files 32
Run time 1min
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22 Sep 2025 09:00PM UTC coverage: 66.288% (+0.009%) from 66.279%
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Make sure `GpuEffectMetadata` gets initialized even if the mesh didn't change on the frame the effect was first extracted. (#498)

It's possible for an effect to have a slot in the `GpuEffectMetadata`
buffer reserved, but remaining uninitialized, if that effect has a
`Visibility::Hidden` component on the first frame it was spawned. In
such cases, Hanabi currently never initializes the `GpuEffectMetadata`
at all, because it gates initialization of the metadata behind the mesh
changing, which it won't in this case.

This commit fixes the bug by recording which effects have
`GpuEffectMetadata` entries in a `MainEntityHashSet` in `EffectsMeta`
and, if the effect doesn't have an entry in that set, creates a
`GpuEffectMetadata` entry for it anyway, even if the mesh didn't change.

3 of 3 new or added lines in 1 file covered. (100.0%)

4902 of 7395 relevant lines covered (66.29%)

449.21 hits per line

Jobs
ID Job ID Ran Files Coverage
1 17928333872.1 22 Sep 2025 09:26PM UTC 32
66.29
GitHub Action Run
Source Files on build 17928333872
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