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JackAshwell11 / Hades / 17012468263
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DEFAULT BRANCH: main
Ran 16 Aug 2025 08:17PM UTC
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JackAshwell11
Implemented a generic `BackButton` UI widget which uses a stack in the `HadesWindow` to allow the game to traverse to the previously viewed scenes. This allows any scene view to implement back functionality without having to deal with lambdas and manual scene traversal.

Fixed a bug where scene handlers could be called twice, leading to problems when deleting save files.

Removed the `collected` attribute from `KinematicComponent` as the `InventorySystem` can just directly remove the shape and body from the space. This did require some refactoring to `PhysicsSystem::get_nearest_item()` to use a native Chipmunk2D query, but the result is faster than using the `collected` flag.
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