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loot / libloot / 16480699031
93%
master: 94%

Build:
Build:
LAST BUILD BRANCH: update-napi-derive
DEFAULT BRANCH: master
Ran 23 Jul 2025 08:06PM UTC
Jobs 3
Files 37
Run time 24min
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23 Jul 2025 08:05PM UTC coverage: 92.805% (+0.1%) from 92.709%
16480699031

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Ortham
Rename CMake target from loot to libloot

On Windows using "loot" causes a name collisions with LOOT itself:

- for the MSVC project name, it clashes with LOOT's own project, despite the difference in case. This means that you can't build LOOT in Visual Studio (running CMake on the CLI works though). This is only a problem when FetchContent is used and both projects appear in the same solution.
- for the PDB file, LOOT has LOOT.pdb and libloot has loot.pdb, which appear to be the same due to file paths being case-insensitive.

Changing the target name changes the filenames of the built artifact, e.g. loot.dll becomes libloot.dll, loot.pdb becomes libloot.pdb, and the Visual Studio project name also changes.

10629 of 11453 relevant lines covered (92.81%)

219.38 hits per line

Uncovered Existing Lines

Lines Coverage ∆ File
11
98.26
0.0% src/database/mod.rs
Jobs
ID Job ID Ran Files Coverage
1 16480699031.1 23 Jul 2025 08:06PM UTC 37
92.64
GitHub Action Run
2 16480699031.2 23 Jul 2025 08:07PM UTC 37
92.62
GitHub Action Run
3 16480699031.3 23 Jul 2025 08:08PM UTC 37
92.62
GitHub Action Run
Source Files on build 16480699031
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  • Changed 0
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  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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