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Stellarium / stellarium / 13749241964
11%

Build:
DEFAULT BRANCH: master
Ran 09 Mar 2025 02:18PM UTC
Jobs 1
Files 631
Run time 1min
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09 Mar 2025 02:04PM UTC coverage: 12.014% (-0.001%) from 12.015%
13749241964

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10110111
Exclude synchronous texture loads from time limiting

If the caller code wants texture to be loaded synchronously, it will
most likely fail if its final loading is deferred to the next frame.
Particularly this happens in Scenery3D with Sterngarten scenery.

Fixes #4194

0 of 3 new or added lines in 1 file covered. (0.0%)

1 existing line in 1 file now uncovered.

14625 of 121729 relevant lines covered (12.01%)

18793.86 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
3
0.0
0.0% src/core/StelTexture.cpp

Uncovered Existing Lines

Lines Coverage ∆ File
1
0.0
0.0% src/core/StelTexture.cpp
Jobs
ID Job ID Ran Files Coverage
1 13749241964.1 09 Mar 2025 02:18PM UTC 631
12.01
GitHub Action Run
Source Files on build 13749241964
  • Tree
  • List 631
  • Changed 1
  • Source Changed 1
  • Coverage Changed 1
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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