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Stellarium / stellarium / 13746012472

09 Mar 2025 07:11AM UTC coverage: 12.028%. First build
13746012472

Pull #4192

github

10110111
Remove the limit on thread count

It's not the threads that cause stalls, but the amount of glTexImage2D
calls in the main thread happening in the same frame.
Pull Request #4192: Limit amount of time taken by texture loading per frame

0 of 17 new or added lines in 4 files covered. (0.0%)

14628 of 121616 relevant lines covered (12.03%)

18448.94 hits per line

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0.0
/src/StelMainView.cpp


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