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JackAshwell11 / Hades / 12717491113
73%

Build:
DEFAULT BRANCH: main
Ran 10 Jan 2025 09:29PM UTC
Jobs 5
Files 39
Run time 1min
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10 Jan 2025 09:28PM UTC coverage: 83.484% (+0.2%) from 83.258%
12717491113

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JackAshwell11
Switched to using depth-testing with one spritelist instead of multiple spritelists for batch drawing all the sprites. This is much more efficient and allows the constructors to define the rendering order.

`MapGenerator::MapGenerator` now takes a const reference to the `random_generator` instead of taking it by value.

`PlayerView` no longer takes a `spritelist` parameter as it was never used in the first place.

Added some more documentation to `Game`.

4 of 10 new or added lines in 5 files covered. (40.0%)

2 existing lines in 1 file now uncovered.

1294 of 1550 relevant lines covered (83.48%)

4499.36 hits per line

Jobs
ID Job ID Ran Files Coverage
1 run-python-ubuntu-latest-3.12 - 12717491113.1 10 Jan 2025 09:30PM UTC 10
57.02
GitHub Action Run
2 run-python-windows-latest-3.12 - 12717491113.2 10 Jan 2025 09:32PM UTC 10
57.02
GitHub Action Run
3 run-python-windows-latest-3.11 - 12717491113.3 10 Jan 2025 09:33PM UTC 10
57.02
GitHub Action Run
4 run-python-ubuntu-latest-3.11 - 12717491113.4 10 Jan 2025 09:29PM UTC 10
57.02
GitHub Action Run
5 run-cpp-ubuntu-latest - 12717491113.5 10 Jan 2025 09:29PM UTC 29
98.88
GitHub Action Run
Source Files on build 12717491113
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  • List 39
  • Changed 17
  • Source Changed 6
  • Coverage Changed 4
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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