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JackAshwell11 / Hades / 12717382211
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DEFAULT BRANCH: main
Ran 10 Jan 2025 09:20PM UTC
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JackAshwell11
Switched to using depth-testing with one spritelist instead of multiple spritelists for batch drawing all the sprites. This is much more efficient and allows the constructors to define the rendering order.

`MapGenerator::MapGenerator` now takes a const reference to the `random_generator` instead of taking it by value.

`PlayerView` no longer takes a `spritelist` parameter as it was never used in the first place.

Added some more documentation to `Game`.
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