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AAEmu / AAEmu / 12537217428
2%

Build:
DEFAULT BRANCH: develop
Ran 29 Dec 2024 05:07PM UTC
Jobs 1
Files 1993
Run time 3min
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29 Dec 2024 05:04PM UTC coverage: 2.153% (-0.009%) from 2.162%
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[Game] Changed gimmick implementation so that Sunken Treasure works (#1129)

* [Game] Small Gimmicks rewrite to support sunken treasure

- Updated some of the offset routines for Gimmick spawning.
- Moved Gimmick reference to Unit instead of NPC so that a character can spawn one.
- Added `GetSpawnGimmickEffect` helper function.
- Added basic `/gimmick spawn` command.
- Improved Gimmick Tick handling.
- Added support for Gimmick LifeTime and SkillDelay functions.
- Added gimmick movement handler classes
- Changed how gimmick movement is handled for Elevators.
- Smoother gimmick movement by calculating "fake" velocity.
- Fixed issue of Gimmicks not showing on the client-side.
- Fixed some typos.
- Changed skill effect targeting to no longer allow duplicates. Also made it so you can only have one valid target if targeting a position.
- Updated `AddToCharacter` function to do special handling for Gimmicks.

* [Game] Added /findobject command and changed loot

- Small change to loot by loot-group (group 1 now also only drops 1 of them)
- Added a GM command to find nearby doodads, NPCs or gimmicks.
- Added a failsafe to skill targeting.
- Fixed a possible issue with the leap controller.

427 of 25195 branches covered (1.69%)

Branch coverage included in aggregate %.

0 of 443 new or added lines in 26 files covered. (0.0%)

15 existing lines in 10 files now uncovered.

1927 of 84137 relevant lines covered (2.29%)

2.35 hits per line

Jobs
ID Job ID Ran Files Coverage
1 12537217428.1 29 Dec 2024 05:07PM UTC 0
2.15
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Source Files on build 12537217428
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