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Razakhel / RaZ / 11306583359
74%
master: 74%

Build:
Build:
LAST BUILD BRANCH: dev
DEFAULT BRANCH: master
Ran 12 Oct 2024 03:09PM UTC
Jobs 1
Files 172
Run time 1min
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12 Oct 2024 03:00PM UTC coverage: 79.523%. Remained the same
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Razakhel
[Examples/FullDemo] Fixed the edge blend shader for OpenGL ES

- "Optimized" vertex position computation by forcing the order of operations
  - The shaders should now be guaranteed to do `mat * (mat * vec)` instead of a potential `(mat * mat) * vec`, which would result in more operations
  - Although no profiling has been made, the shader compilers may already optimize it; however, it's not exactly harmful doing it explicitly

8008 of 10070 relevant lines covered (79.52%)

1951.17 hits per line

Jobs
ID Job ID Ran Files Coverage
1 11306583359.1 12 Oct 2024 03:09PM UTC 0
79.52
GitHub Action Run
Source Files on build 11306583359
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