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djeedai / bevy_hanabi / 6757575830
58%

Build:
DEFAULT BRANCH: main
Ran 04 Nov 2023 10:51PM UTC
Jobs 1
Files 25
Run time 6s
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04 Nov 2023 10:40PM UTC coverage: 55.341% (-0.08%) from 55.424%
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Add flipbook animation (#246)

Add a new `Attribute::SPRITE_INDEX` and a new `FlipbookModifier` to
enable spritesheet-based "flipbook" animation of particles.
- The texture from a `ParticleTextureModifier` is sliced into a grid as
  specified by the `FlipbookModifier`;
- Each frame, the renderer reads the `Attribute::SRITE_INDEX` of the
  particle and selects the Nth sprite in the spritesheet.

There is currently no built-in animation of `Attribute::SPRITE_INDEX`;
instead you should use the Expression API to update the attribute each
frame. This allows total control on the animation speed / framerate, any
looping, or even allows non-linear framerate and complex indexing into
the spritesheet.

Fixes #108

12 of 30 new or added lines in 4 files covered. (40.0%)

1 existing line in 1 file now uncovered.

3010 of 5439 relevant lines covered (55.34%)

22.29 hits per line

Jobs
ID Job ID Ran Files Coverage
1 6757575830.1 04 Nov 2023 10:51PM UTC 0
55.34
GitHub Action Run
Source Files on build 6757575830
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