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travis-ci
Refactor command handling (#381) * Refactored command handlers. Each case should now have the same error handling * Added test for connecting players to their peers * Move docstring to appropriate location * Fix conditional * Add test for all branches of handle_game_option * Fix subtle bugs in handle_game_option * Cleanup linter errors * Add test for GameMods activated packet. What is the point of this packet? * Assuming this is what the packet actually looks like, now string values work too. * Added test for AIOption * Added test for ClearSlot * Added test for GameState ended * Make sure auth error messages are always the same * Removed dead code Not only is it dead, but this code looks sketcy as well. Plain SHA should not be used for signature verification because of length-extension attacks. It's always better to use HMAC for signing messages. * Only ignore invalid maps Don't break off the whole request just because one entry had an unrecognized map type. Also use fetchall() because that (probably) has better performance * Add test for send_coop_maps. Requires FAForever/db#183 * Remane arg * Skip test_send_coop_maps until test data is available * Make command handler table static * Remove unused imports * Some code review changes. * Checkout updated test-data.sql * Revert "Checkout updated test-data.sql" This reverts commit e0fba54f3. * Don't unpack row tuple until after `None` check. * Remove unused imports * Change function names to be snake case * Replace _logger with log * Add some useful typing * Add backticks to sql queries * Remove functools * Some more typing * Apparently not valid syntax in python 3.5 * Fix imports * Fix function rename in tests. * Txt file does not need to be executable * Show pytest warnings * Remove 'test' from the start of things which aren't tests * Use logger from @wi... (continued)
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Travis Job 2396.1 |