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CityOfZion / neo-sharp / 304
31%
master: 31%

Build:
Build:
LAST BUILD BRANCH: development
DEFAULT BRANCH: master
Ran 25 May 2018 02:08PM UTC
Jobs 1
Files 136
Run time 589min
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<a href="https://github.com/CityOfZion/neo-sharp/commit/<a class=hub.com/CityOfZion/neo-sharp/commit/2259237d957ce52351ea80da97769899f41f3451">2259237d9<a href="https://github.com/CityOfZion/neo-sharp/commit/2259237d957ce52351ea80da97769899f41f3451">&quot;&gt;Refactor some tests in UtServer (#99)

* Removing unsafe from int e uint conversion (#26)

* Revert &amp;quot;Removing unsafe from int e uint conversion (#26)&amp;quot; (#27)

This reverts commit </a><a class="double-link" href="https://github.com/CityOfZion/neo-sharp/commit/<a class="double-link" href="https://github.com/CityOfZion/neo-sharp/commit/018fe9fd95039b6fcaf26fc0e0ae64be91aa115e">018fe9fd9</a>">018fe9fd9</a><a href="https://github.com/CityOfZion/neo-sharp/commit/2259237d957ce52351ea80da97769899f41f3451">.

* refactor UtNetworkManager

* * Asserting / AssertingThat fluent API
* Move Max and Min calculation from the Fixed8 to extension methods
* Add +50% test coverage to the Fixed8 structure
* fix small compilation issue in UtNetworkManager

* Fixed8 tests almost 100%

* refactor UtProtocolV2 tests in order to be readable, using the Async/Await pattern and other test patterns used already in other tests.

* Replace the AssertingThat fluent API to FluentAssertions

* fix some typo mistakes

* UtBootstrapper tests

* compilation error fixed

* * Fix unstable test in UtServer. Replace Delay usage with AutoResetEvent
* Replace static calls with extension methods
* Add &quot;this&quot; keyword
* Rename the test with most meaning name.

* Review UtServer Tests
* Add ILoggerProvider interface to be able to test it.

* Refactor some tests in UtServer

447 of 2007 branches covered (22.27%)

Branch coverage included in aggregate %.

1691 of 5696 relevant lines covered (29.69%)

29.75 hits per line

Jobs
ID Job ID Ran Files Coverage
1 304.1 25 May 2018 02:08PM UTC 0
27.76
Travis Job 304.1
Source Files on build 304
Detailed source file information is not available for this build.
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